![]() Given that you drop your fire extinguisher when you're knocked over, the constant stream of spawning enemies, and the strict time limit, this sequence pretty much required Guy to get my back at all times. In one attempt he got stuck standing in a fire, and in others he got distracting fighting enemies 20 feet away from me when I was trying to douse flames. I had to put one fire out by shooting foam 90 degrees away from it. ![]() The greater problem was that some of the fires didn't go out when you blasted them with an extinguisher. Never mind that the time limit was way too short. I'm speaking specifically of one stage where Guy and Kyle are escaping a house before it explodes. Building on that criticism, some of the sequences that add extra gameplay devices beyond the actual fighting totally don't work. If these types of mini-games were confined to the realm of optional side quests, it wouldn't have been as much of a problem. The first time I completed it to open a hotel's back door, my reaction was, "wow, that was one of the most annoying mini-games I've ever played." Then the same puzzle popped up several times later. There are a few more sequences requiring you to manipulate a nine button pad to eventually make the whole thing light up after three presses. ![]() Sure it's different than what you might expect, but fun? The glow-ed out rats were kind of funny, but it was far from fun to play. For instance, there are several moments in the game where you'll have to squish rats and cockroaches underfoot while silly music plays. While the option for these kinds of diversions is welcome, it becomes a problem when they're made necessary to progress through the story.Īn elaborate setting appropriate for a boss fight. By talking to NPCs with bubbles over their heads, you'll be able to play 3-Card Monte, darts, a card-flipping memory game as well as various other quirky tasks. Between each story mission you're usually given the ability to run around and complete various side quests for cash. First off, what kind of name is Metro City? That's like calling a smaller residential area Town Ville. Instead of progressing strictly stage-by-stage, Final Fight's setting of Metro City is broken into Four districts: Little Italy, Japantown, the Pier District and Kyle's Hood. On the way you meet up with Haggar, Guy, several recurring bosses like the Stiff, who appears in normal and glow-ed out forms (lightning bolts included), a porn store owner named Weasel and the knife-wielding Dino. As Kyle, you play through the game in search of Cody, who eventually got mixed up with a deadly drug known as GlycoLauric Octanol, or just plain glow. Cody, along with Haggar and Guy, were all playable characters in the first Final Fight, and all make appearances here. ![]() Sounds Of The City: In-game soundtrack from Fear Factory, Slipknot, RZA, Soulfly and MF Doom.Here's the setup: you're Kyle, Cody's brother. Lightning Strikes: Build Instinct by delivering bone-crunching combo moves. Ante Up: Grab chains, cash and even gold teeth to buy guns, information and mercenaries to fight alongside you. As your rep grows bigger, Metro City's underworld will react. Respect The Streets: Roam Metro City freely, unlocking new missions. When Cody is kidnapped, and a new street drug sends Metro City spiralling into chaos, it's down to Kyle to bring the pain to the streets, to find out what's happened to his brother and to stop whoever's responsible for the chaos engulfing the city. A rising underground pit-fighter, born from nothing, meaner than anyone. It's his younger brother Kyle that's the star of the streets. But now he's just another boxing trainer. ![]() The Code Of The Street - Your Fists Get You Respect. ![]()
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